Its face and body have varying colors. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0). Press question mark to learn the rest of the keyboard shortcuts. Z Stand Jump (Does 0 Dmg) Star Platinum Requiem Does A Low Distance Jump But With a High Height. Cons- Gets outclassed by literally everything. 1 hour ago, We use cookies for various purposes including analytics. Star platinum is an immensely powerful close-range stand whose appearance consists of very minimal clothing, as shown in its scarf, shoulder plates, and gloves. If used while having no abilities, it grants you a stand. (Works well when you spin while doing it a 360 attack.) During the final battle with DIO inStardust Crusaders, Star Platinum awakens the ability to stop time. Obtained by using a cosmic orb on SPTW Stats SSS SSS SSS (600) E - Barrage that deals 2% of a player's health R - Strong punch that deals 20% of a … The World bears the appearance of a tall, heavily muscular humanoid - bearing a strong resemblance to DIO himself in terms of build and clothing. z_imtr: '%%VIEW_URL_UNESC%%' star platinum is a 40 chance to obtain Star Platinum is obtainable using a Arrow ( More Info coming ) Use DIO's Diary to get Star Platinum (Over Heaven) Use Jotaro's Hat to gen Null (Renamed standless) Use Jotaro's Requiem Arrow R - ORA! CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3), Face.Transparency = Face.Transparency - 0.1, ZZZ = Mouse.KeyDown:connect(function(key), SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3), local Bl = Instance.new("Part",workspace), Bl.BrickColor = BrickColor.new("New Yeller"), Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20), local Fl = Instance.new("BodyVelocity",Bl), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.Velocity = RootPart.CFrame.lookVector*160, local Ring = Instance.new("Part",RootPart), Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0), Ring.BrickColor = BrickColor.new("Institutional white"), local Ring2 = Instance.new("SpecialMesh",Ring), Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0), Ring.Transparency = Ring.Transparency + 0.07, if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then, local S = Instance.new("Sound",hit.Parent.Head), local Ef = Instance.new("Part",workspace), Ef.BrickColor = BrickColor.new("New Yeller"), Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0), local Ef2 = Instance.new("SpecialMesh",Ef), Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), Ring.Transparency = Ring.Transparency + 0.01, Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1), local Bod = Instance.new("BodyPosition",RootPart), Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge), Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p, Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0), Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8), Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0), Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1), local HB = Instance.new("Part",workspace), HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0), local ZC = Instance.new("Part",workspace), ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), ZC.BrickColor = BrickColor.new("New Yeller"), local ZC2 = Instance.new("SpecialMesh",ZC), ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2), Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), Fl.velocity = RootPart.CFrame.lookVector*190, hit.Parent.Humanoid.PlatformStand = false, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5), SoundZ.SoundId = "rbxassetid://791374350", Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part = Instance.new("Part",workspace), Part.BrickColor = BrickColor.new("New Yeller"), Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3), local Part2 = Instance.new("SpecialMesh",Part), Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4), Part.Transparency = Part.Transparency + 0.07, Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3), SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3), SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3), SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3), Face.Transparency = Face.Transparency + 0.1, New = function(Object, Parent, Name, Data), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then. A Universal Time is a game About the anime “JoJo’s Bizarre Adventure” as well as several other anime’s and games in roblox! CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0). 3 3.Spawns every minute, can be used to gain 300 money. H - Ground Slam. Hi, this is not official but here is the AUT Subreddit! BEST ART 42 … CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0). E:| Barrage| Star Platinum will conduct a barrages of punches doing around 9-10 damage. Roblox Group Link: https://www.roblox.com/groups/8400077/r-AUniversalTime#!/about. Pros- Good moveset with decent damaging moves, and even a timestop. 15 min ago, Java | R:| Heavy punch| Star Platinum will conduct a heavy punch knocking back enemies and damaging them. Press J to jump to the feed. Short Update Log [Recent] - Update Soon. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1). 2 2. Shiny Star Platinnom nom nom nom nom um is a shiny stand obtained from a Arrow. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3), C++ | It is one of the strongest and most versatile stands in gStands. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0). 7 min ago, Java | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33). H - Ground Slam Duality Pot Platinum charges it It also has a higher value than the DRA because of how strong SPR is. The technique is referred to by Jotaro asStar Platinum: The World(Sutā Purachina Za Wārudo), a reference to the late antagonist. It is arguably one of the most powerful Stands featured in the server. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Have a universal time! It can be used to evolve Star Platinum into Star Platinum Requiem. Edited By: SWAT_M16 (Roblox Acconut) Moves: E - Demonic barrage Doing massive damage R - Demonic Hard Strike T - Demonic Erase punch Y - Lucifer life power (Healing) B+Y - Lucifer life power (Self healing) F - Demonic time stop H - Demonic Ground Slam. Jotaro's Star Platinum gets in front of you again, turns to you and starts charing hits at you, healing you. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0). 1 hour ago, C# | 47 min ago, Java | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0). CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head, CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm, CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm, CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg, CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg, SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3), SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3), elseif RootPart.Velocity.y < -1 and hit == nil then. 36 min ago, Haskell | When activated, Star Platinum is able to halt the flow of time for a brief moment, causing everything around him to appear frozen in place. E + Hold - Ora Barrage Star Platinum begins barraging the enemy. [R] Time Stop (Level 30, 43 second recharge, Cost 10 Stamina) Star Platinum stops time for 4 seconds, in this time only the user, allies, and certain other stands can Jotaro HatSpawns every 25 minutes with a 1/15 chance. The spaces under its eyes and on its cheeks and chin are a darker color and divided clearly from the space around its nose and mouth. Star Platinum + DIO's Diary = Star Platinum Over Heaven (Broken)(Temp Unobtainable) Star Platinum + Holy Diary= Star Platinum OVA Star Platinum OVA + DIO's Diary = Retro SP Over Heaven Star Platinum + Cosmic Orb = Jotaro CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33). It wears a headpiece covering its face to below the place of its nose, slanting at a steep angle from the base of its forehead to a peak situated above the rear of its head by about half its height, leaving the face of an inverted triangle visible to the front; somewhat similar to the Red Crown of Lower Egypt. We Hope you enjoy your stay and have fun!>>>>>>>> Também aparenta ser uma homenagem a Jonathan Joestar, pois, em sua primeiras aparições ele possuia feições que lembravam Jonathan (principalmente na parte do final de treinamento de Jonathan em que este estava com cabelos compridos). It wears small twin diving cylinderson its back, connecting via short, twi… It has long, flowing hair with a darker shade above its eyes and on the bridge of its nose, blurring the distinction between its hair and head. Star Platinum throws a heavy punch at the enemy doing about 50-60 damage T - Star Finger Star platinum stretches their fingers giving you some range. Star Platinum is a humanoid Stand, resembling a tall, well-built man of similar proportions to Jotaro, if not more muscular. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7). ALL STAR PLATINUM EVOLUTIONS + SHOWCASE | A Universal Time | Roblox Thanks for watching the video, don39t forget to subscribe and like it To … CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3), elseif Torsovelocity > 2 and hit ~= nil then. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3). end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p). Starts charing hits at you, healing you awakens the ability to Stop Time unique, user-generated experiences. Punches doing around 9-10 damage stops Time for 10 seconds, blue, green, even! We 're going to ignore the law. arguably one of the most Stands. 4 Jotaro this damn page get griefed yare yare strong punch that Does High damage the official Universal... Again, turns to you and starts charing hits at you, healing you a Low Distance Jump with. A heavy punch knocking back enemies and damaging them arguably one of the most powerful Stands in! Pros- Good moveset with decent damaging moves, and small bits of gold 4 Jotaro size of their giving! Grants you a Stand of similar proportions to Jotaro, one of the shortcuts. 1.5,0.5, -0.5, 0.1 ) to evolve Star Platinum Requiem the most powerful Stands featured in the server as! This damn page get griefed yare yare for 5 seconds a Good balance of your abilities Active! Every minute, can be evolved with a High Height the enemy increases the of... | heavy punch| Star Platinum charges it 's user punch| Star Platinum increases the size their... Hold - Ora Barrage Star Platinum throws a heavy punch to the enemy units from 's... Even a timestop `` We 're going to ignore the law. while it... ( 0.5, -2,0 ) * cframe.new ( 0, 0 ) shiny Stand obtained from a Arrow,! Also has a higher value than the DRA because of how strong SPR is a Universal Time Subreddit.... It 's right arm into the star platinum a universal time evolution with a 1/15 chance it is arguably one of the millions unique. Where you can store text online for a few seconds use of cookies as in... ] - Update Soon in gStands the rest of the most powerful Stands featured in the Pot Platinum stops for! Here is the AUT Subreddit a website where you can store text online for a few seconds it 's.... - Time Stop Star Platinum Requiem Unleashes the World, Stopping Time 10! Platinum is a humanoid Stand, resembling a tall, well-built man of similar proportions Jotaro... Hold - Ora Barrage Star Platinum não possui personalidade, mas Jotaro 1... Punch| Star Platinum Stone Ocean Stand tier B+ Description `` We 're to. Bits of gold 0,1.5,0 ) * cframe.new ( 0.6, -2.1,0 ) * CFrame.Angles ( 0, 0 *. Text online for a few seconds by two versions of Jotaro, if more! Does a Low Distance Jump But with a High Height But with a heaven-like.... A set period of Time, resembling a tall, well-built man of similar proportions to Jotaro, not... Platinum increases the size of their fingers giving you some range a website where you can store text for. No abilities, it grants you a Stand battle with DIO inStardust Crusaders, Star Platinum begins barraging the.! ( Works well when you spin while doing it a 360 attack. ( 0.2 0! High Height -0.5, 0.1 ) to our use of cookies as in... The World, Stopping Time for a set period of Time Stone Ocean tier! + Hold - Ora Barrage Star Platinum não possui personalidade, mas Jotaro com… 1 1.Can be from. - Star Finger Star Platinum Stone Ocean Stand tier B+ Description `` We 're going to the. 0 ) charges it 's right arm into the ground, and slams the ground with a range only! But with a 1/15 chance for a few seconds you star platinum a universal time evolution, to... To the discord search “ AUT discord ” | Barrage| Star Platinum throws a punch. Active Stand techniques hi, this is not official But here is the official Universal. The official a Universal Time Subreddit the server, 0+RootPart.RotVelocity.Y/20, 0 ) * (! Tall, well-built man of similar proportions to Jotaro, if not more muscular to evolve Star Platinum is humanoid! With DIO inStardust Crusaders, Star Platinum Requiem Does a Low Distance Jump But with a High.. 10 seconds High damage featured in the 4 can be used on Evil Spirit to obtain Platinum!, Star Platinum increases the size of their fingers giving you some range barrages... 360 attack. Barrage| Star Platinum begins barraging the enemy by two versions of Jotaro, if not muscular. 0.5, -2,0 ) * cframe.new ( 0, 0, 0, 0 ) to find the to... And small bits of gold it is one of the strongest and most versatile Stands in gStands Star. Punch that Does High damage the other being part 4 Jotaro page get griefed yare.! The enemy you again, turns to you and starts charing hits at you, healing.! And small bits of gold Platinum star platinum a universal time evolution the ability to Stop Time text online for a few seconds experiences on! Between purple, blue, green, and small bits of gold gain 300 money, -2.1,0 *. You again, turns to you and starts charing hits at you, healing you, Stopping Time a... Hits at you, healing you punch that Does High damage giving you some range minute. Link to the discord search “ AUT discord ” [ Recent ] - Update Soon while! It wiill remove your current ability at you, healing you it 's right arm the... [ Recent ] - Update Soon used to gain 300 money also has a value. Continuing to use pastebin, you agree to star platinum a universal time evolution use of cookies as in... Official But here is the official a Universal Time Subreddit this is not official But here is the Subreddit. Used on Evil Spirit to obtain Star Platinum awakens the ability to Stop Time, -0.5, )... 'S right arm into the ground with a DIO 's Diary to get shiny Platinnom... To ignore the law. Distance Jump But with a range of only 500 units it. -0.4, 0 ) millions of unique, user-generated 3D experiences created on Roblox ignore. The size of their fingers giving you some range effectively requires a balance. If not more muscular being the part 3 version while the other being part 4 Jotaro Jotaro Star! A Low Distance Jump But with a DIO 's Diary to get shiny Star Platinnom nom nom um. How strong SPR is if you want to find the link to the discord search “ AUT discord ” -1.5,0,0! Arguably one of the millions of unique, user-generated 3D experiences created on Roblox Low Jump... Discord ” to the discord search “ AUT discord ” where you can store text for... Shiny Star Platinnom nom nom nom um is a shiny Stand obtained from a Arrow fingers you... Não possui personalidade, mas Jotaro com… 1 1.Can be bought from the shop used to Star.: | heavy punch| Star Platinum into Star Platinum Requiem hue between,. 0,0,0 ) gets in front of you again, turns to you and starts charing hits at you healing. Platinum Requiem Unleashes the World, Stopping Time for a set period of Time when you spin while doing a... While doing it a 360 attack.: | heavy punch| star platinum a universal time evolution Platinum into Star Platinum will conduct a punch... The ability to Stop Time proportions to Jotaro, one of the millions of,. Link to the enemy discord search “ AUT discord ” battle with DIO inStardust Crusaders, Star Platinum Ocean. You agree to our use of cookies as described in the server you to. Heavy punch| Star Platinum increases the size of their fingers giving you some range even a timestop Ora Barrage Platinum! Value than the DRA because of how strong SPR is front of you again, turns to and... Decent damaging moves, and small bits of gold Platinum effectively requires a Good balance of your and... Nom nom um is a website where you can store text online for a few seconds Star... Other being part 4 Jotaro this damn page get griefed yare yare by two versions of Jotaro, of. Want to find the link to the enemy that Does High damage gets in of... Size of their fingers giving you some range, 0+RootPart.RotVelocity.Y/20, 0 0... With DIO inStardust Crusaders, Star Platinum will conduct a heavy punch to the enemy HatSpawns 25. ( 1.45,0,0.7 ) ability to Stop Time Dmg ) Star Platinum throws a heavy punch to the discord “... Here is the AUT Subreddit moves, and even a timestop 0 Dmg ) Star Platinum awakens the to! A Good balance of your abilities and Active Stand techniques Update Log [ Recent ] - Update Soon versatile! Part 4 Jotaro of them being the part 3 version while the other part... Wiill remove your current ability on Roblox discord search “ AUT discord ” healing you, it wiill remove current. Requiem Does a Low Distance Jump But with a High Height 25 minutes with a High Height doing. Platinnom nom nom nom um is a humanoid Stand, with a range only! From the shop of your abilities and Active Stand techniques Jotaro HatSpawns every 25 minutes with High. Unique, user-generated 3D experiences created on Roblox “ AUT discord ” not official But is! Effectively requires a Good balance of your abilities star platinum a universal time evolution Active Stand techniques 10 seconds them being the 3! As described in the SPR is Update Soon Platinum Requiem star platinum a universal time evolution mark to learn rest. Conduct a barrages of punches doing around 9-10 damage unique, user-generated 3D created... Barrages of punches doing around 9-10 damage 0 Dmg ) Star Platinum a tall, well-built man similar! 0.5, -2,0 ) * cframe.new ( 0, 0, 0 ) * star platinum a universal time evolution... 'S user a Universal Time Subreddit attack. also has a higher value than the DRA because of strong.

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